bool Trace( Ray& ray, float radius, float maxDistance )

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Description

The Trace method in the Line struct is used to determine if a ray intersects with a line within a specified radius and maximum distance. This method is useful for collision detection and raycasting in 3D space.

Usage

To use the Trace method, you need to provide a reference to a Ray object, a float value for the radius, and a float value for the maximum distance. The method returns a bool indicating whether the ray intersects the line within the given parameters.

Ensure that the Ray object is properly initialized before passing it to the method. The radius and maxDistance should be positive values to ensure meaningful results.

Example

// Example usage of the Line.Trace method
Line line = new Line { Start = new Vector3(0, 0, 0), End = new Vector3(10, 0, 0) };
Ray ray = new Ray(new Vector3(5, 5, 0), new Vector3(0, -1, 0));
float radius = 1.0f;
float maxDistance = 10.0f;

bool intersects = line.Trace(ref ray, radius, maxDistance);

if (intersects)
{
    // Handle intersection
    // For example, log or process the intersection
}