The CreateRotationX
method generates a rotation matrix that rotates around the X-axis by a specified angle in degrees. This method is useful for transforming 3D objects in a scene by applying a rotation about the X-axis.
The CreateRotationX
method generates a rotation matrix that rotates around the X-axis by a specified angle in degrees. This method is useful for transforming 3D objects in a scene by applying a rotation about the X-axis.
To use the CreateRotationX
method, call it with a single parameter representing the angle in degrees by which you want to rotate around the X-axis. The method returns a Matrix
object representing the rotation.
// Example of using CreateRotationX to rotate an object 45 degrees around the X-axis float angleInDegrees = 45.0f; Matrix rotationMatrix = Matrix.CreateRotationX(angleInDegrees); // Use the rotationMatrix to transform a 3D object or combine with other transformations