The CreateSkew
method is a static member of the Matrix
struct. It generates a skew transformation matrix based on the specified skew angles in the X and Y directions. This method is useful for applying a skew effect to objects in a 2D space.
The CreateSkew
method is a static member of the Matrix
struct. It generates a skew transformation matrix based on the specified skew angles in the X and Y directions. This method is useful for applying a skew effect to objects in a 2D space.
To use the CreateSkew
method, call it with a Vector2
parameter that specifies the skew angles in radians for the X and Y axes. The method returns a Matrix
that represents the skew transformation.
// Example of using Matrix.CreateSkew Vector2 skewAngles = new Vector2(0.5f, 0.3f); // Skew angles in radians Matrix skewMatrix = Matrix.CreateSkew(skewAngles); // Use the skewMatrix to transform objects or combine with other transformations