The CreateWorld
method constructs a world matrix using a specified position, forward direction, and up direction. This matrix is typically used to transform objects from local space to world space in 3D graphics applications.
The CreateWorld
method constructs a world matrix using a specified position, forward direction, and up direction. This matrix is typically used to transform objects from local space to world space in 3D graphics applications.
To use the CreateWorld
method, provide the position of the object in world space, the forward direction vector, and the up direction vector. These vectors should be normalized to ensure correct orientation.
// Example usage of Matrix.CreateWorld Vector3 position = new Vector3(0, 0, 0); Vector3 forward = new Vector3(0, 0, 1); // Forward direction Vector3 up = new Vector3(0, 1, 0); // Up direction Matrix worldMatrix = Matrix.CreateWorld(position, forward, up); // Use the worldMatrix to transform an object // For example, applying it to a GameObject's transform GameObject myObject = new GameObject(); myObject.Transform = worldMatrix;