The Matrix.CreateWorld
method constructs a world matrix that defines the position and orientation of an object in 3D space. This matrix is essential for transforming objects from local space to world space, allowing them to be correctly positioned and oriented within a scene.
The method takes three parameters:
position
: AVector3
representing the position of the object in world space.forward
: AVector3
representing the forward direction of the object. This vector should be normalized.up
: AVector3
representing the up direction of the object. This vector should also be normalized and typically orthogonal to the forward vector.
The method returns a Matrix
that can be used to transform vertices from local space to world space.