Matrix Identity { get; set; }

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Description

The Matrix.Identity property provides a static, read-only instance of a 4x4 identity matrix. An identity matrix is a special type of matrix in which all the elements of the principal diagonal are ones and all other elements are zeros. It is the multiplicative identity for matrices, meaning that any matrix multiplied by the identity matrix will result in the original matrix.

Usage

Use the Matrix.Identity property when you need a matrix that does not alter the vector it is multiplied with. This is particularly useful in graphics programming for initializing transformations or resetting transformations to a neutral state.

Example

// Example of using Matrix.Identity
Matrix identityMatrix = Matrix.Identity;

// Use identityMatrix in a transformation
Vector3 originalVector = new Vector3(1, 2, 3);
Vector3 transformedVector = identityMatrix.Transform(originalVector);

// transformedVector will be equal to originalVector because the identity matrix does not change the vector.