static Matrix Slerp( Matrix ma, Matrix mb, float frac )

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Description

The Matrix.Slerp method performs spherical linear interpolation between two matrices, ma and mb, based on a given interpolation factor frac. This method is useful for smoothly interpolating between two transformations, such as rotations, in a way that maintains constant speed and smooth transitions.

Usage

To use the Matrix.Slerp method, provide two matrices ma and mb that you want to interpolate between, and a float frac that represents the interpolation factor. The frac parameter should be between 0 and 1, where 0 returns ma and 1 returns mb. Values between 0 and 1 will return a matrix that is a smooth interpolation between ma and mb.

Example

// Example of using Matrix.Slerp
Matrix ma = Matrix.CreateRotationX(30.0f);
Matrix mb = Matrix.CreateRotationY(60.0f);
float frac = 0.5f;

Matrix result = Matrix.Slerp(ma, mb, frac);
// 'result' now contains the interpolated matrix between 'ma' and 'mb' at 50% interpolation.