Description
The Matrix.Slerp
method performs spherical linear interpolation between two matrices, ma
and mb
, based on a given interpolation factor frac
. This method is useful for smoothly interpolating between two transformations, such as rotations, in a way that maintains constant speed and smooth transitions.
Usage
To use the Matrix.Slerp
method, provide two matrices ma
and mb
that you want to interpolate between, and a float frac
that represents the interpolation factor. The frac
parameter should be between 0 and 1, where 0 returns ma
and 1 returns mb
. Values between 0 and 1 will return a matrix that is a smooth interpolation between ma
and mb
.
Example
// Example of using Matrix.Slerp
Matrix ma = Matrix.CreateRotationX(30.0f);
Matrix mb = Matrix.CreateRotationY(60.0f);
float frac = 0.5f;
Matrix result = Matrix.Slerp(ma, mb, frac);
// 'result' now contains the interpolated matrix between 'ma' and 'mb' at 50% interpolation.