Vector3 Transform( Vector3 v )

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Description

The Transform method of the Matrix struct is used to apply the transformation represented by the matrix to a given 3D vector. This method multiplies the vector by the matrix, effectively transforming the vector according to the matrix's translation, rotation, and scaling properties.

Usage

To use the Transform method, you need an instance of a Matrix and a Vector3 that you want to transform. Call the method on the matrix instance, passing the vector as a parameter. The method returns a new Vector3 that is the result of the transformation.

Example

// Example of using the Transform method
Matrix transformationMatrix = Matrix.CreateRotationX(45.0f);
Vector3 originalVector = new Vector3(1.0f, 0.0f, 0.0f);
Vector3 transformedVector = transformationMatrix.Transform(originalVector);

// transformedVector now contains the rotated vector