Description
The Transform
method of the Matrix
struct is used to apply the transformation represented by the matrix to a given 3D vector. This method multiplies the vector by the matrix, effectively transforming the vector according to the matrix's translation, rotation, and scaling properties.
Usage
To use the Transform
method, you need an instance of a Matrix
and a Vector3
that you want to transform. Call the method on the matrix instance, passing the vector as a parameter. The method returns a new Vector3
that is the result of the transformation.
Example
// Example of using the Transform method
Matrix transformationMatrix = Matrix.CreateRotationX(45.0f);
Vector3 originalVector = new Vector3(1.0f, 0.0f, 0.0f);
Vector3 transformedVector = transformationMatrix.Transform(originalVector);
// transformedVector now contains the rotated vector