void OnEnabled()

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Description

The `OnEnabled` method is a virtual method in the `NavMeshLinkTool` class, which is part of the editor tools for managing navigation mesh links in a scene. This method is called when the tool is enabled, allowing for any necessary initialization or setup to be performed when the tool becomes active.

Usage

Override the `OnEnabled` method in a derived class to implement custom behavior that should occur when the `NavMeshLinkTool` is enabled. This could include setting up UI elements, initializing data structures, or preparing the tool for user interaction. Ensure that any resources allocated during the `OnEnabled` method are properly released in the corresponding `OnDisabled` method to prevent memory leaks or other issues.

Example

public class CustomNavMeshLinkTool : NavMeshLinkTool
{
    public override void OnEnabled()
    {
        // Custom initialization code here
        // For example, setting up custom UI elements or logging
        Debug.Log("CustomNavMeshLinkTool has been enabled.");
    }

    public override void OnDisabled()
    {
        // Clean up resources here
        Debug.Log("CustomNavMeshLinkTool has been disabled.");
    }
}