Description
The `OnEnabled` method is a virtual method in the `NavMeshLinkTool` class, which is part of the editor tools for managing navigation mesh links in a scene. This method is called when the tool is enabled, allowing for any necessary initialization or setup to be performed when the tool becomes active.
Usage
Override the `OnEnabled` method in a derived class to implement custom behavior that should occur when the `NavMeshLinkTool` is enabled. This could include setting up UI elements, initializing data structures, or preparing the tool for user interaction.
Ensure that any resources allocated during the `OnEnabled` method are properly released in the corresponding `OnDisabled` method to prevent memory leaks or other issues.
Example
public class CustomNavMeshLinkTool : NavMeshLinkTool
{
public override void OnEnabled()
{
// Custom initialization code here
// For example, setting up custom UI elements or logging
Debug.Log("CustomNavMeshLinkTool has been enabled.");
}
public override void OnDisabled()
{
// Clean up resources here
Debug.Log("CustomNavMeshLinkTool has been disabled.");
}
}