float GetValue()

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Description

Returns the final value of this RangedFloat, randomizing between the minimum and maximum values defined by the Min and Max properties. This method is useful when you want to obtain a float value that is within a specified range, potentially introducing variability in scenarios such as procedural generation or randomized gameplay elements.

Usage

To use the GetValue method, simply call it on an instance of RangedFloat. Ensure that the Min and Max properties are set to define the range from which the value will be randomized.

Example

// Example of using RangedFloat.GetValue
RangedFloat rangedFloat = new RangedFloat { Min = 1.0f, Max = 5.0f };
float randomValue = rangedFloat.GetValue();
// randomValue will be a float between 1.0 and 5.0