Description
The RangeValue
property of the RangedFloat
struct represents the range of values as a Vector2
. The x
component of the Vector2
corresponds to the minimum value, and the y
component corresponds to the maximum value. Setting this property will convert the RangedFloat
to a range value, allowing for randomization between the specified minimum and maximum values.
Usage
To use the RangeValue
property, you can get or set it to define or retrieve the range of the RangedFloat
. When setting this property, ensure that the Vector2
values are correctly assigned to represent the desired range.
Example
// Example of setting the RangeValue property
RangedFloat rangedFloat = new RangedFloat();
rangedFloat.RangeValue = new Vector2(1.0f, 5.0f);
// Example of getting the RangeValue property
Vector2 range = rangedFloat.RangeValue;
float minValue = range.x;
float maxValue = range.y;