The Forward
property of the Ray
struct represents the direction in which the ray is pointing. It is a Vector3
that defines the ray's direction in 3D space.
The Forward
property of the Ray
struct represents the direction in which the ray is pointing. It is a Vector3
that defines the ray's direction in 3D space.
Use the Forward
property to determine or set the direction of a ray. This is useful in scenarios where you need to calculate intersections, reflections, or simply understand the orientation of the ray in the scene.
// Example of using the Ray struct and its Forward property Ray ray = new Ray(); ray.Position = new Vector3(0, 0, 0); // Set the origin of the ray ray.Forward = new Vector3(1, 0, 0); // Set the direction of the ray // Use the Forward property to get the direction Vector3 direction = ray.Forward; // Output the direction // Note: Avoid using Console.WriteLine in s&box // Instead, use in-game debugging tools or loggers Debug.Log($"Ray direction: {direction}");