Vector3 Position { get; set; }

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Description

The Position property of the Ray struct represents the origin point of the ray in 3D space. It is a Vector3 type, which means it contains three components: X, Y, and Z, corresponding to the coordinates in 3D space.

Usage

Use the Position property to get or set the starting point of a ray. This is useful when you need to define where the ray originates from in the scene, such as when performing raycasting operations or calculating intersections with other objects.

Example

// Example of using the Ray.Position property
Ray ray = new Ray();
ray.Position = new Vector3(0, 0, 0); // Set the origin of the ray to the world origin

// Accessing the Position property
Vector3 origin = ray.Position;

// Output the origin of the ray
// Note: Use appropriate logging or debugging tools to view the output
// Debug.Log(origin);