The Position
property of the Ray
struct represents the origin point of the ray in 3D space. It is a Vector3
type, which means it contains three components: X, Y, and Z, corresponding to the coordinates in 3D space.
The Position
property of the Ray
struct represents the origin point of the ray in 3D space. It is a Vector3
type, which means it contains three components: X, Y, and Z, corresponding to the coordinates in 3D space.
Use the Position
property to get or set the starting point of a ray. This is useful when you need to define where the ray originates from in the scene, such as when performing raycasting operations or calculating intersections with other objects.
// Example of using the Ray.Position property Ray ray = new Ray(); ray.Position = new Vector3(0, 0, 0); // Set the origin of the ray to the world origin // Accessing the Position property Vector3 origin = ray.Position; // Output the origin of the ray // Note: Use appropriate logging or debugging tools to view the output // Debug.Log(origin);