The Project
method of the Ray
struct calculates a point along the ray at a specified distance from the ray's origin. This method is useful for determining a position in 3D space that lies on the ray's path.
The Project
method of the Ray
struct calculates a point along the ray at a specified distance from the ray's origin. This method is useful for determining a position in 3D space that lies on the ray's path.
To use the Project
method, you need to have an instance of the Ray
struct. Call the method with a float
value representing the distance from the ray's origin. The method returns a Vector3
representing the calculated point.
// Create a Ray instance with a specific origin and direction Ray ray = new Ray { Position = new Vector3(0, 0, 0), Forward = new Vector3(0, 0, 1) }; // Project a point 10 units along the ray Vector3 point = ray.Project(10.0f); // Output the projected point // Expected output: (0, 0, 10) Debug.Log($"Projected Point: {point}");