Ray ToLocal( Transform& tx )

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Description

The ToLocal method transforms a Ray from world space to local space using a given Transform. This is useful when you need to work with rays in the context of a specific object's local coordinate system.

Usage

To use the ToLocal method, you need to have a Ray instance and a Transform reference. The method will return a new Ray that represents the original ray in the local space of the provided transform.

Example

// Assume 'ray' is a Ray instance and 'transform' is a Transform instance
Ray localRay = ray.ToLocal(ref transform);

// Now 'localRay' is the representation of 'ray' in the local space of 'transform'.