Description
The ToWorld
method transforms a Ray
from local space to world space using the specified Transform
. This is useful when you need to convert a ray that is defined in the local coordinate system of an object to the global coordinate system of the scene.
Usage
To use the ToWorld
method, you need to have a Ray
instance and a Transform
reference. The method will return a new Ray
that represents the original ray transformed into world space.
Example
// Assume 'ray' is a Ray defined in local space
// and 'transform' is the Transform of the object
Ray localRay = new Ray(localPosition, localDirection);
Transform transform = someGameObject.Transform;
// Convert the local ray to world space
Ray worldRay = localRay.ToWorld(ref transform);
// Now 'worldRay' can be used in world space calculations