Ray ToWorld( Transform& tx )

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Description

The ToWorld method transforms a Ray from local space to world space using the specified Transform. This is useful when you need to convert a ray that is defined in the local coordinate system of an object to the global coordinate system of the scene.

Usage

To use the ToWorld method, you need to have a Ray instance and a Transform reference. The method will return a new Ray that represents the original ray transformed into world space.

Example

// Assume 'ray' is a Ray defined in local space
// and 'transform' is the Transform of the object
Ray localRay = new Ray(localPosition, localDirection);
Transform transform = someGameObject.Transform;

// Convert the local ray to world space
Ray worldRay = localRay.ToWorld(ref transform);

// Now 'worldRay' can be used in world space calculations