Description
The ToWorld
method transforms a Ray
from local space to world space using a specified Transform
. This is useful when you need to convert a ray that is defined in the local coordinate system of an object to the global coordinate system of the scene.
Usage
To use the ToWorld
method, you need to have a Ray
instance and a Transform
reference. The method will return a new Ray
that represents the original ray transformed into world space.
Parameters:
tx
(Transform&): A reference to the Transform
that defines the local-to-world transformation.
Returns: A Ray
in world space.
Example
// Example of using the ToWorld method
// Assume we have a Ray defined in local space
Ray localRay = new Ray(new Vector3(0, 0, 0), new Vector3(0, 0, 1));
// Assume we have a Transform that represents the object's transformation in the world
Transform objectTransform = new Transform();
// Convert the local ray to world space
Ray worldRay = localRay.ToWorld(ref objectTransform);
// Now worldRay is in world space and can be used for further calculations