Rotation Normal { get; set; }

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Description

The Normal property of the Rotation struct provides a normalized version of the rotation. Normalizing a rotation involves dividing each component of the rotation by its length, ensuring that the rotation maintains a unit length. This is useful for ensuring that the rotation is valid and can be used in calculations without introducing errors due to scaling.

Usage

To use the Normal property, simply access it from an instance of the Rotation struct. This will return a new Rotation instance that is normalized.

Example

// Example of using the Normal property
Rotation rotation = new Rotation(1, 2, 3, 4);
Rotation normalizedRotation = rotation.Normal;

// normalizedRotation now contains the normalized version of the original rotation.