Rotation Random { get; set; }

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Description

The Rotation.Random property provides a static method to obtain a uniformly random rotation. This is useful in scenarios where you need to apply a random orientation to an object, such as in procedural generation or randomizing object orientations in a scene.

Usage

To use the Rotation.Random property, simply access it directly since it is a static property. It does not require any parameters and returns a Rotation object representing a random orientation.

Example

// Example of using Rotation.Random to apply a random rotation to a GameObject
GameObject myObject = new GameObject();
myObject.Rotation = Rotation.Random;