static Rotation Slerp( Rotation a, Rotation b, float amount, bool clamp )

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Description

The Rotation.Slerp method performs a spherical linear interpolation (slerp) between two rotations, a and b. This method is useful for smoothly interpolating between two orientations in 3D space.

Usage

To use the Rotation.Slerp method, provide two Rotation instances, a and b, representing the start and end rotations. Specify the amount as a float between 0 and 1, where 0 returns a and 1 returns b. The clamp parameter determines whether the interpolation should be clamped between 0 and 1.

Example

// Example usage of Rotation.Slerp
Rotation startRotation = Rotation.FromAxis(Vector3.Up, 0);
Rotation endRotation = Rotation.FromAxis(Vector3.Up, 90);
float interpolationAmount = 0.5f;
bool shouldClamp = true;

Rotation result = Rotation.Slerp(startRotation, endRotation, interpolationAmount, shouldClamp);
// result now holds the rotation halfway between startRotation and endRotation.