string Icon { get; set; }

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Description

The Icon property of the Achievement class represents the visual representation of the achievement. It is a string that typically contains the path or identifier for the icon image associated with the achievement. This property is useful for displaying the achievement's icon in user interfaces, such as achievement lists or notifications.

Usage

To use the Icon property, you can access it directly from an instance of the Achievement class. This property is read-write, allowing you to both retrieve the current icon and assign a new one if needed.

Example

// Example of accessing and setting the Icon property of an Achievement

// Create a new Achievement instance
Achievement myAchievement = new Achievement();

// Set the icon for the achievement
myAchievement.Icon = "path/to/icon.png";

// Retrieve the icon for display purposes
string achievementIcon = myAchievement.Icon;
// Use achievementIcon to display the icon in the UI