The Name
property of the Achievement
class represents the unique identifier or key for a specific achievement within the Sandbox environment. This property is a string
and is used to reference the achievement programmatically.
The Name
property of the Achievement
class represents the unique identifier or key for a specific achievement within the Sandbox environment. This property is a string
and is used to reference the achievement programmatically.
Use the Name
property to get or set the unique identifier for an achievement. This identifier is typically used in conjunction with other properties to manage and display achievements within the game.
// Example of accessing the Name property of an Achievement object Achievement achievement = new Achievement(); achievement.Name = "FirstWin"; // Output the name of the achievement string achievementName = achievement.Name; // Use achievementName in your game logic