The Score
property of the Achievement
class represents the numerical value associated with the achievement. This value typically indicates the importance or difficulty of the achievement within the game context.
The Score
property of the Achievement
class represents the numerical value associated with the achievement. This value typically indicates the importance or difficulty of the achievement within the game context.
To access or modify the Score
property, you can use the following syntax:
// Example of accessing the Score property Achievement achievement = new Achievement(); int currentScore = achievement.Score; // Example of setting the Score property achievement.Score = 100;