The Score
property of the Achievement
class represents the numerical score associated with a specific achievement. This score can be used to quantify the value or difficulty of the achievement within the game context.
The Score
property of the Achievement
class represents the numerical score associated with a specific achievement. This score can be used to quantify the value or difficulty of the achievement within the game context.
To access or modify the Score
property, you can use the following syntax:
Achievement myAchievement = new Achievement();
int currentScore = myAchievement.Score; // Get the current score
myAchievement.Score = 100; // Set a new score
Ensure that the Achievement
object is properly initialized before accessing or setting the Score
property.
// Example of using the Score property Achievement achievement = new Achievement(); // Set the score for the achievement achievement.Score = 150; // Retrieve the score of the achievement int score = achievement.Score; // Output the score // Note: Avoid using Console.WriteLine in s&box // Instead, use in-game UI elements to display information