Description
The Time
property of the AnimationSequence
class represents the elapsed time, in seconds, of the currently playing animation sequence. This property is useful for tracking the progress of an animation and can be used to synchronize other actions or effects with the animation.
Usage
To access the Time
property, you need to have an instance of an AnimationSequence
or a derived class. This property is read-only and provides the current elapsed time of the animation sequence.
Example
// Assuming 'animationSequence' is an instance of a class derived from AnimationSequence
float elapsedTime = animationSequence.Time;
// Use the elapsed time to perform an action
if (elapsedTime > 1.0f)
{
// Perform some action after 1 second of animation
}