The TimeNormalized
property provides the normalized elapsed time of the currently playing animation sequence. This value is a float
ranging from 0 to 1, where 0 indicates the start of the animation and 1 indicates the end.
The TimeNormalized
property provides the normalized elapsed time of the currently playing animation sequence. This value is a float
ranging from 0 to 1, where 0 indicates the start of the animation and 1 indicates the end.
Use the TimeNormalized
property to determine the progress of an animation sequence in a normalized form. This can be useful for synchronizing other actions or effects with the animation's progress.
// Example of using the TimeNormalized property AnimationSequence animationSequence = GetCurrentAnimationSequence(); // Check the normalized time of the animation float progress = animationSequence.TimeNormalized; // Use the progress to trigger an event or effect if (progress > 0.5f) { // Trigger an event when the animation is halfway through TriggerHalfwayEvent(); }