The DrawBitmap
method is used to draw a specified bitmap onto the current bitmap at a specified destination rectangle. This method allows for the composition of images by overlaying one bitmap onto another within a defined area.
The DrawBitmap
method is used to draw a specified bitmap onto the current bitmap at a specified destination rectangle. This method allows for the composition of images by overlaying one bitmap onto another within a defined area.
To use the DrawBitmap
method, you need to have an instance of the Bitmap
class. You will also need another Bitmap
instance that you want to draw onto the current bitmap, and a Rect
that defines the area where the bitmap will be drawn.
Example usage:
Bitmap sourceBitmap = new Bitmap();
Bitmap destinationBitmap = new Bitmap();
Rect destinationRect = new Rect(0, 0, 100, 100);
destinationBitmap.DrawBitmap(sourceBitmap, destinationRect);
Bitmap sourceBitmap = new Bitmap(); Bitmap destinationBitmap = new Bitmap(); Rect destinationRect = new Rect(0, 0, 100, 100); destinationBitmap.DrawBitmap(sourceBitmap, destinationRect);