Description
The DrawLines
method is used to draw a series of connected lines on a Bitmap
object. This method takes an array of Vector2
points, where each point represents a vertex in the sequence of lines to be drawn. The lines are drawn in the order the points appear in the array, connecting each point to the next.
Usage
To use the DrawLines
method, you need to have a Bitmap
instance. You can then call this method with an array of Vector2
points that define the vertices of the lines you want to draw. Ensure that the Bitmap
is properly initialized and that the points are within the bounds of the bitmap to avoid any drawing errors.
Example
// Create a new Bitmap instance
Bitmap bitmap = new Bitmap(100, 100);
// Define points for the lines
Vector2[] points = new Vector2[]
{
new Vector2(10, 10),
new Vector2(50, 10),
new Vector2(50, 50),
new Vector2(10, 50),
new Vector2(10, 10) // Closing the loop
};
// Draw the lines on the bitmap
bitmap.DrawLines(points);
// Optionally, save or display the bitmap
// byte[] pngData = bitmap.ToPng();
// Save or use pngData as needed