The ToTexture
method converts the current Bitmap
instance into a Texture
object. This method is useful when you need to use a bitmap as a texture in rendering operations within the Sandbox environment.
The ToTexture
method converts the current Bitmap
instance into a Texture
object. This method is useful when you need to use a bitmap as a texture in rendering operations within the Sandbox environment.
To use the ToTexture
method, call it on an instance of Bitmap
. You can specify whether to generate mipmaps for the texture by passing a boolean value to the mips
parameter.
For example, if you want to create a texture with mipmaps, pass true
as the argument. If you do not need mipmaps, pass false
.
// Create a new Bitmap instance Bitmap bitmap = new Bitmap(); // Convert the bitmap to a texture with mipmaps Texture textureWithMips = bitmap.ToTexture(true); // Convert the bitmap to a texture without mipmaps Texture textureWithoutMips = bitmap.ToTexture(false);