Texture ToTexture( bool mips )

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Description

The ToTexture method converts the current Bitmap instance into a Texture object. This method is useful when you need to use a bitmap as a texture in rendering operations within the Sandbox environment.

Usage

To use the ToTexture method, call it on an instance of Bitmap. You can specify whether to generate mipmaps for the texture by passing a boolean value to the mips parameter.

For example, if you want to create a texture with mipmaps, pass true as the argument. If you do not need mipmaps, pass false.

Example

// Create a new Bitmap instance
Bitmap bitmap = new Bitmap();

// Convert the bitmap to a texture with mipmaps
Texture textureWithMips = bitmap.ToTexture(true);

// Convert the bitmap to a texture without mipmaps
Texture textureWithoutMips = bitmap.ToTexture(false);