Vector3 Center { get; set; }

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Description

The Center property of the BoxCollider class represents the center point of the box collider relative to the GameObject it is attached to. This property is crucial for determining the position of the collider in the 3D space of the scene, allowing for accurate collision detection and physics interactions.

Usage

To use the Center property, you can get or set its value to adjust the position of the box collider relative to its parent GameObject. This is useful when you need to dynamically change the collider's position during gameplay or when setting up the initial configuration of your scene.

Example

// Example of setting the Center property of a BoxCollider
BoxCollider boxCollider = new BoxCollider();

// Set the center of the box collider to a new position
boxCollider.Center = new Vector3(1.0f, 2.0f, 3.0f);

// Retrieve the current center of the box collider
Vector3 currentCenter = boxCollider.Center;

// Output the current center position
// Note: Avoid using Console.WriteLine in Sandbox
// Instead, use in-game debugging tools or UI elements to display this information