The End
property of the CapsuleCollider
class represents the top point of the capsule in 3D space. It is defined as a Vector3
, which specifies the position of this point relative to the object's local coordinate system.
The End
property of the CapsuleCollider
class represents the top point of the capsule in 3D space. It is defined as a Vector3
, which specifies the position of this point relative to the object's local coordinate system.
To use the End
property, you can get or set its value to define the top point of the capsule collider. This is useful for adjusting the size and position of the capsule within the scene.
// Example of setting the End property of a CapsuleCollider CapsuleCollider capsuleCollider = new CapsuleCollider(); capsuleCollider.End = new Vector3(0, 1, 0); // Sets the top point of the capsule to (0, 1, 0)