Vector3 End { get; set; }

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Description

The End property of the CapsuleCollider class represents the top point of the capsule in 3D space. It is defined as a Vector3, which specifies the position of this point relative to the object's local coordinate system.

Usage

To set or get the top point of a capsule collider, use the End property. This property is useful when you need to define or modify the shape and position of the capsule collider within a scene.

Example

// Example of setting the End property of a CapsuleCollider
CapsuleCollider capsuleCollider = new CapsuleCollider();
capsuleCollider.End = new Vector3(0, 1, 0); // Sets the top point of the capsule to (0, 1, 0)