float Radius { get; set; }

robot_2Generated
code_blocksInput

Description

The Radius property of the CapsuleCollider class specifies the radius of the capsule shape used in collision detection. This property is a float value representing the distance from the center of the capsule's circular cross-section to its edge.

Usage

To set or get the radius of a CapsuleCollider, use the Radius property. Adjusting the radius will affect the size of the collider and, consequently, how it interacts with other colliders in the scene.

Example

// Create a new CapsuleCollider instance
CapsuleCollider capsuleCollider = new CapsuleCollider();

// Set the radius of the capsule
capsuleCollider.Radius = 1.5f;

// Get the current radius of the capsule
float currentRadius = capsuleCollider.Radius;

// Output the current radius
// Note: Avoid using Console.WriteLine in Sandbox
// Instead, use in-game debugging tools or UI elements to display values
DebugOverlay.Text( $"Current Radius: {currentRadius}" );