Description
The Accelerate
method of the CharacterController
class is used to add acceleration to the current velocity of the character. This method takes a Vector3
parameter, which represents the acceleration vector to be applied. The method automatically scales the acceleration by the time delta, so you do not need to handle this manually.
Usage
To use the Accelerate
method, you need to have an instance of the CharacterController
class. Call the method with a Vector3
parameter that specifies the direction and magnitude of the acceleration you want to apply to the character's velocity.
Example
// Assuming 'characterController' is an instance of CharacterController
Vector3 accelerationVector = new Vector3(1.0f, 0.0f, 0.0f); // Example acceleration
characterController.Accelerate(accelerationVector);