Description
The Acceleration
property of the CharacterController
class represents the rate at which the character's velocity increases over time. This property is crucial for controlling how quickly a character can reach its maximum speed from a standstill or when changing directions.
Usage
To use the Acceleration
property, simply set it to a desired value within the specified range. The range is defined by the RangeAttribute
as 0 to 64, with a step of 0.01. This allows for fine-tuning of the character's acceleration behavior.
Example usage:
CharacterController characterController = new CharacterController();
characterController.Acceleration = 10.0f; // Sets the acceleration to 10 units per second squared
Example
CharacterController characterController = new CharacterController();
characterController.Acceleration = 10.0f; // Sets the acceleration to 10 units per second squared