Description
The BoundingBox
property of the CharacterController
class represents the bounding box of the character. This bounding box is used to determine the spatial boundaries of the character within the game world, which is essential for collision detection and physics calculations.
Usage
To access the bounding box of a character, you can use the BoundingBox
property. This property is read-only and provides the current bounding box of the character. It is typically used in scenarios where you need to perform collision checks or determine the spatial extent of the character.
Example
// Example of accessing the BoundingBox property
CharacterController characterController = new CharacterController();
BBox characterBoundingBox = characterController.BoundingBox;
// Use the bounding box for collision detection or other spatial calculations
if (characterBoundingBox.Contains(somePoint))
{
// Perform actions if the point is within the character's bounding box
}