The Color
field in the ClearFlags
enumeration represents the color buffer, which is the visible part of the rendering process. This flag is used to specify that the color buffer should be cleared before rendering a scene using a SceneCamera
.
The Color
field in the ClearFlags
enumeration represents the color buffer, which is the visible part of the rendering process. This flag is used to specify that the color buffer should be cleared before rendering a scene using a SceneCamera
.
Use the ClearFlags.Color
flag when you want to clear the color buffer of a render target before rendering a new frame. This is typically used in scenarios where you need to ensure that the previous frame's color data does not interfere with the current frame's rendering.
// Example of using ClearFlags in a SceneCamera setup SceneCamera camera = new SceneCamera(); camera.ClearFlags = ClearFlags.Color | ClearFlags.Depth; // This will clear both the color and depth buffers before rendering the scene camera.Render();