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Description

The Color field in the ClearFlags enumeration represents the color buffer, which is the visible part of the rendering process. This flag is used to specify that the color buffer should be cleared before rendering a scene using a SceneCamera.

Usage

Use the ClearFlags.Color flag when you want to clear the color buffer of a render target before rendering a new frame. This is typically used in scenarios where you need to ensure that the previous frame's color data does not interfere with the current frame's rendering.

Example

// Example of using ClearFlags in a SceneCamera setup
SceneCamera camera = new SceneCamera();
camera.ClearFlags = ClearFlags.Color | ClearFlags.Depth;

// This will clear both the color and depth buffers before rendering the scene
camera.Render();