Description
The Depth
field of the ClearFlags
enumeration represents the depth buffer. It is used to specify that the depth buffer should be cleared before rendering a scene. This is important for ensuring that depth calculations are accurate and that objects are rendered in the correct order based on their distance from the camera.
Usage
Use the ClearFlags.Depth
flag when you need to clear the depth buffer before rendering a new frame. This is typically done in a rendering pipeline to ensure that depth information from previous frames does not interfere with the current frame's rendering.
Example
// Example of using ClearFlags.Depth in a rendering setup
SceneCamera camera = new SceneCamera();
camera.ClearFlags = ClearFlags.Depth;
// This will clear the depth buffer before rendering the scene
camera.Render(scene);