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Description

The None field of the ClearFlags enumeration represents a state where no buffers are cleared before rendering a scene. This is useful when you want to retain the contents of the render target from a previous frame or operation.

Usage

Use ClearFlags.None when you do not want to clear any buffers before rendering. This can be useful in scenarios where you want to overlay new content on top of existing content without erasing it.

Example

// Example of using ClearFlags.None
SceneCamera camera = new SceneCamera();
camera.ClearFlags = ClearFlags.None;

// This will render the scene without clearing any buffers
camera.Render();