string Name

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Description

The Name field in the CloneConfig struct represents the name of the cloned GameObject. This field is used to specify or retrieve the name assigned to a cloned instance of a GameObject within the scene.

Usage

To use the Name field, you can directly access it from an instance of CloneConfig. This field is public and non-static, meaning it is specific to each instance of CloneConfig. You can set or get the name of the GameObject clone as needed.

Example

// Example of using the Name field in CloneConfig

// Create a new instance of CloneConfig
CloneConfig cloneConfig = new CloneConfig();

// Set the name of the GameObject clone
cloneConfig.Name = "MyClonedObject";

// Retrieve the name of the GameObject clone
string cloneName = cloneConfig.Name;

// Output the name
// Note: Avoid using Console.WriteLine in Sandbox
// Use appropriate logging or UI display methods instead
// Log.Info(cloneName);