GameObject Parent

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Description

The Parent field in the CloneConfig struct represents the parent GameObject to which the cloned object will be attached. This field is crucial when cloning a GameObject as it determines the hierarchical structure of the scene by specifying the parent-child relationship.

Usage

To use the Parent field, assign it a GameObject instance that you want to be the parent of the cloned object. This will ensure that the cloned object is correctly positioned within the scene hierarchy.

Example

// Example of using the Parent field in CloneConfig

// Assume 'originalObject' is a GameObject that you want to clone
GameObject originalObject = ...;

// Create a new CloneConfig
CloneConfig cloneConfig = new CloneConfig();

// Set the Parent field to specify the parent GameObject
cloneConfig.Parent = someParentGameObject;

// Clone the original object with the specified configuration
GameObject clonedObject = originalObject.Clone(cloneConfig);

// The clonedObject will now be a child of someParentGameObject