The Transform
field in the CloneConfig
struct represents the transformation data for a cloned GameObject
. This includes position, rotation, and scale information that will be applied to the cloned object within the scene.
The Transform
field in the CloneConfig
struct represents the transformation data for a cloned GameObject
. This includes position, rotation, and scale information that will be applied to the cloned object within the scene.
To use the Transform
field, you need to create an instance of the CloneConfig
struct and set the Transform
field to the desired transformation values. This will determine how the cloned GameObject
is positioned and oriented in the scene.
// Example of using the Transform field in CloneConfig // Create a new CloneConfig instance CloneConfig cloneConfig = new CloneConfig(); // Set the Transform field with desired transformation data cloneConfig.Transform = new Transform { Position = new Vector3(0, 0, 0), Rotation = new Rotation(0, 0, 0), Scale = new Vector3(1, 1, 1) }; // Use cloneConfig to clone a GameObject GameObject clonedObject = originalObject.Clone(cloneConfig);