Description
The GetInAncestors
method is used to find a component of type T
on the ancestors of the current game object. This method traverses up the hierarchy of game objects, starting from the parent of the current game object, to locate the specified component type.
Usage
To use the GetInAncestors
method, call it on an instance of ComponentList
and specify whether to include disabled components in the search by passing a boolean value to the includeDisabled
parameter.
Example
// Example of using GetInAncestors to find a component of type MyComponent
ComponentList componentList = myGameObject.GetComponentList();
MyComponent component = componentList.GetInAncestors<MyComponent>(includeDisabled: true);
if (component != null)
{
// Component found, perform operations on it
}
else
{
// Component not found in ancestors
}