float HeightStart { get; set; }

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Description

The HeightStart property of the CubemapFogController class specifies the absolute height in the map at which the height fog will start to fade in. This property is used to control the vertical position where the fog effect begins to appear, allowing for more dynamic and realistic environmental effects in your game.

Usage

To use the HeightStart property, you need to have an instance of the CubemapFogController class. You can then set this property to a float value representing the height in the game world where the fog should start to appear.

Example usage:

var fogController = new CubemapFogController();
fogController.HeightStart = 100.0f; // Fog starts fading in at a height of 100 units

Example

// Create an instance of CubemapFogController
CubemapFogController fogController = new CubemapFogController();

// Set the height at which the fog starts to fade in
fogController.HeightStart = 150.0f;

// Additional configuration for the fog controller
fogController.Enabled = true;
fogController.StartDistance = 50.0f;
fogController.EndDistance = 200.0f;
fogController.Tint = new Color(0.5f, 0.5f, 0.5f, 1.0f);