The Texture
property of the CubemapFogController
class specifies the cubemap texture that will be used to render the fog effect. This texture is essential for defining the appearance and characteristics of the fog within the scene.
The Texture
property of the CubemapFogController
class specifies the cubemap texture that will be used to render the fog effect. This texture is essential for defining the appearance and characteristics of the fog within the scene.
To use the Texture
property, assign a Texture
object that represents the desired cubemap texture for the fog effect. This property is crucial for achieving the desired visual effect of the fog in your scene.
// Example of setting the Texture property for a CubemapFogController CubemapFogController fogController = new CubemapFogController(); // Assuming you have a cubemap texture loaded Texture cubemapTexture = LoadCubemapTexture("path/to/cubemap"); // Assign the cubemap texture to the fog controller fogController.Texture = cubemapTexture; // Enable the fog effect fogController.Enabled = true;