Texture Texture { get; set; }

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Description

The Texture property of the CubemapFogController class specifies the cubemap texture that will be used to render the fog effect. This texture is essential for defining the appearance and characteristics of the fog within the scene.

Usage

To use the Texture property, assign a Texture object that represents the desired cubemap texture for the fog effect. This property is crucial for achieving the desired visual effect of the fog in your scene.

Example

// Example of setting the Texture property for a CubemapFogController
CubemapFogController fogController = new CubemapFogController();

// Assuming you have a cubemap texture loaded
Texture cubemapTexture = LoadCubemapTexture("path/to/cubemap");

// Assign the cubemap texture to the fog controller
fogController.Texture = cubemapTexture;

// Enable the fog effect
fogController.Enabled = true;