Texture Texture { get; set; }

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Description

The Texture property of the CubemapFogController class specifies the cubemap texture that will be used to render the fog effect. This texture is essential for defining the appearance and characteristics of the fog within the scene.

Usage

To use the Texture property, you need to assign a Texture object that represents a cubemap. This can be done by loading a texture from resources or creating one programmatically. The assigned texture will then be used by the fog controller to render the fog effect in the scene.

Example

// Example of setting the Texture property
CubemapFogController fogController = new CubemapFogController();
Texture cubemapTexture = Resource.Load<Texture>("path/to/cubemap");
fogController.Texture = cubemapTexture;