The Texture
property of the CubemapFogController
class specifies the cubemap texture that will be used to render the fog effect. This texture is essential for defining the appearance and characteristics of the fog within the scene.
The Texture
property of the CubemapFogController
class specifies the cubemap texture that will be used to render the fog effect. This texture is essential for defining the appearance and characteristics of the fog within the scene.
To use the Texture
property, you need to assign a Texture
object that represents a cubemap. This can be done by loading a texture from resources or creating one programmatically. The assigned texture will then be used by the fog controller to render the fog effect in the scene.
// Example of setting the Texture property CubemapFogController fogController = new CubemapFogController(); Texture cubemapTexture = Resource.Load<Texture>("path/to/cubemap"); fogController.Texture = cubemapTexture;