The Tint
property of the CubemapFogController
class specifies the color tint applied to the fog effect. This property allows you to adjust the overall color of the fog, which can be useful for creating atmospheric effects in your scene.
The Tint
property of the CubemapFogController
class specifies the color tint applied to the fog effect. This property allows you to adjust the overall color of the fog, which can be useful for creating atmospheric effects in your scene.
To use the Tint
property, you need to have an instance of the CubemapFogController
class. You can then set the Tint
property to a Color
value that represents the desired tint for the fog.
// Create an instance of CubemapFogController CubemapFogController fogController = new CubemapFogController(); // Set the tint of the fog to a light blue color fogController.Tint = new Color(0.5f, 0.7f, 1.0f, 1.0f); // RGBA values