Color Tint { get; set; }

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Description

The Tint property of the CubemapFogController class specifies the color tint applied to the fog effect. This property allows you to adjust the overall color of the fog, which can be useful for creating atmospheric effects in your scene.

Usage

To use the Tint property, you need to have an instance of the CubemapFogController class. You can then set the Tint property to a Color value that represents the desired tint for the fog.

Example

// Create an instance of CubemapFogController
CubemapFogController fogController = new CubemapFogController();

// Set the tint of the fog to a light blue color
fogController.Tint = new Color(0.5f, 0.7f, 1.0f, 1.0f); // RGBA values