The Transform
property of the CubemapFogController
class represents the location of the fog in the scene. This property is crucial for determining where the fog effect will be applied within the game world.
The Transform
property of the CubemapFogController
class represents the location of the fog in the scene. This property is crucial for determining where the fog effect will be applied within the game world.
To use the Transform
property, you can access it directly from an instance of the CubemapFogController
class. This property allows you to get or set the position, rotation, and scale of the fog effect in the game world.
// Example of accessing and modifying the Transform property CubemapFogController fogController = new CubemapFogController(); // Set the position of the fog fogController.Transform.Position = new Vector3(0, 10, 0); // Rotate the fog fogController.Transform.Rotation = Rotation.FromAxis(Vector3.Up, 45); // Scale the fog effect fogController.Transform.Scale = new Vector3(1, 1, 1);