The Transform
property of the CubemapFogController
class represents the location of the fog in the scene. This property is crucial for determining where the fog effect is applied within the game world.
The Transform
property of the CubemapFogController
class represents the location of the fog in the scene. This property is crucial for determining where the fog effect is applied within the game world.
To use the Transform
property, you can access it directly from an instance of the CubemapFogController
class. This property allows you to get or set the position, rotation, and scale of the fog effect in the game world.
// Example of setting the Transform property CubemapFogController fogController = new CubemapFogController(); // Set the position of the fog fogController.Transform.Position = new Vector3(0, 10, 0); // Set the rotation of the fog fogController.Transform.Rotation = Rotation.From(0, 45, 0); // Set the scale of the fog fogController.Transform.Scale = new Vector3(1, 1, 1);