The Box
method in the DebugOverlaySystem
class is used to draw a 3D box in the game world. This method is useful for debugging purposes, allowing developers to visualize areas or objects in the scene.
The Box
method in the DebugOverlaySystem
class is used to draw a 3D box in the game world. This method is useful for debugging purposes, allowing developers to visualize areas or objects in the scene.
To use the Box
method, you need to provide the following parameters:
position
: A Vector3
representing the center position of the box in the world.size
: A Vector3
representing the dimensions of the box.color
: A Color
object that defines the color of the box.duration
: A float
specifying how long the box should be visible in seconds.transform
: A Transform
object that applies additional transformations to the box.overlay
: A bool
indicating whether the box should be drawn as an overlay (true) or not (false).// Example of using the Box method // Define the position, size, and color of the box Vector3 position = new Vector3(0, 0, 0); Vector3 size = new Vector3(1, 1, 1); Color color = Color.Red; // Set the duration for how long the box should be visible float duration = 5.0f; // Create a transform for additional transformations Transform transform = new Transform(); // Set overlay to true if you want the box to be drawn as an overlay bool overlay = true; // Draw the box in the world DebugOverlaySystem.Box(position, size, color, duration, transform, overlay);