The Box
method in the DebugOverlaySystem
class is used to draw a 3D box in the game world. This method is useful for debugging purposes, allowing developers to visualize areas or objects in the scene.
The Box
method in the DebugOverlaySystem
class is used to draw a 3D box in the game world. This method is useful for debugging purposes, allowing developers to visualize areas or objects in the scene.
To use the Box
method, you need to provide the following parameters:
position
: A Vector3
representing the center position of the box in the world.size
: A Vector3
representing the dimensions of the box.color
: A Color
object that defines the color of the box.duration
: A float
specifying how long the box should be visible in seconds.transform
: A Transform
object that can be used to apply additional transformations to the box.overlay
: A bool
indicating whether the box should be drawn as an overlay (true) or not (false).// Example usage of the Box method DebugOverlaySystem debugOverlay = new DebugOverlaySystem(); Vector3 position = new Vector3(0, 0, 0); Vector3 size = new Vector3(1, 1, 1); Color color = Color.Red; float duration = 5.0f; Transform transform = new Transform(); bool overlay = true; debugOverlay.Box(position, size, color, duration, transform, overlay);