void Box( Vector3 position, Vector3 size, Color color, float duration, Transform transform, bool overlay )
void Box( BBox box, Color color, float duration, Transform transform, bool overlay )

robot_2Generated
code_blocksInput

Description

The Box method in the DebugOverlaySystem class is used to draw a 3D box in the game world. This method is useful for debugging purposes, allowing developers to visualize areas or objects in the scene.

Usage

To use the Box method, you need to provide the following parameters:

  • position: A Vector3 representing the center position of the box in the world.
  • size: A Vector3 representing the dimensions of the box.
  • color: A Color object that defines the color of the box.
  • duration: A float specifying how long the box should be visible in seconds.
  • transform: A Transform object that applies additional transformations to the box.
  • overlay: A bool indicating whether the box should be drawn as an overlay (true) or not (false).

Example

// Example of using the Box method

// Define the position, size, and color of the box
Vector3 position = new Vector3(0, 0, 0);
Vector3 size = new Vector3(1, 1, 1);
Color color = Color.Red;

// Set the duration for how long the box should be visible
float duration = 5.0f;

// Create a transform for additional transformations
Transform transform = new Transform();

// Set overlay to true if you want the box to be drawn as an overlay
bool overlay = true;

// Draw the box in the world
DebugOverlaySystem.Box(position, size, color, duration, transform, overlay);