void Line( Line line, Color color, float duration, Transform transform, bool overlay )
void Line( Vector3 from, Vector3 to, Color color, float duration, Transform transform, bool overlay )
void Line( IEnumerable<Vector3> points, Color color, float duration, Transform transform, bool overlay )

book_4_sparkGenerated
code_blocksInput

Description

The Line method in the DebugOverlaySystem class is used to draw a line in the game world. This method is useful for debugging purposes, allowing developers to visualize lines in the 3D space with specific attributes such as color, duration, and transformation.

Usage

To use the Line method, you need to provide the following parameters:

  • line: A Line object representing the start and end points of the line to be drawn.
  • color: A Color object that specifies the color of the line.
  • duration: A float value indicating how long the line should be visible in seconds.
  • transform: A Transform object that applies a transformation to the line, such as translation, rotation, or scaling.
  • overlay: A bool indicating whether the line should be drawn as an overlay, which means it will be visible on top of other objects.

Example

// Example of using the Line method in DebugOverlaySystem

// Create a line from point A to point B
Line line = new Line(new Vector3(0, 0, 0), new Vector3(10, 10, 10));

// Define the color of the line
Color lineColor = Color.Red;

// Set the duration for which the line should be visible
float duration = 5.0f;

// Define a transformation (identity in this case)
Transform transform = Transform.Identity;

// Specify whether the line should be an overlay
bool overlay = true;

// Draw the line using the DebugOverlaySystem
DebugOverlaySystem debugOverlay = new DebugOverlaySystem();
debugOverlay.Line(line, lineColor, duration, transform, overlay);