Description
The Model
method in the DebugOverlaySystem
class is used to draw a 3D model in the world for debugging purposes. This method allows you to visualize models with specific attributes such as color, duration, and transformation, and provides options for shadow casting and material overrides.
Usage
To use the Model
method, you need to provide the following parameters:
model
: The Model
object you want to draw.
color
: A Color
object that specifies the color of the model.
duration
: A float
value indicating how long the model should be visible in the world.
transform
: A Transform
object that defines the position, rotation, and scale of the model.
overlay
: A bool
indicating whether the model should be drawn as an overlay.
castShadows
: A bool
that determines if the model should cast shadows.
materialOveride
: A Material
object to override the model's default material.
Example
// Example usage of the Model method
var model = new Model("path/to/model");
var color = new Color(255, 0, 0); // Red color
float duration = 5.0f; // 5 seconds
var transform = new Transform(Vector3.Zero, Rotation.Identity, 1.0f);
bool overlay = false;
bool castShadows = true;
var materialOverride = new Material("path/to/material");
DebugOverlaySystem.Model(model, color, duration, transform, overlay, castShadows, materialOverride);