void Model( Model model, Color color, float duration, Transform transform, bool overlay, bool castShadows, Material materialOveride )

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Description

The Model method in the DebugOverlaySystem class is used to draw a 3D model in the world for debugging purposes. This method allows you to visualize models with specific attributes such as color, duration, and transformation, and provides options for shadow casting and material overrides.

Usage

To use the Model method, you need to provide the following parameters:

  • model: The Model object you want to draw.
  • color: A Color object that specifies the color of the model.
  • duration: A float value indicating how long the model should be visible in the world.
  • transform: A Transform object that defines the position, rotation, and scale of the model.
  • overlay: A bool indicating whether the model should be drawn as an overlay.
  • castShadows: A bool that determines if the model should cast shadows.
  • materialOveride: A Material object to override the model's default material.

Example

// Example usage of the Model method
var model = new Model("path/to/model");
var color = new Color(255, 0, 0); // Red color
float duration = 5.0f; // 5 seconds
var transform = new Transform(Vector3.Zero, Rotation.Identity, 1.0f);
bool overlay = false;
bool castShadows = true;
var materialOverride = new Material("path/to/material");

DebugOverlaySystem.Model(model, color, duration, transform, overlay, castShadows, materialOverride);