Description
The Normal
method in the DebugOverlaySystem
class is used to draw a line in the 3D world. This line is defined by a starting position and a direction vector, and it can be customized with color, duration, and transformation options. This method is useful for visual debugging, allowing developers to visualize vectors, normals, or any directional data in the game world.
Usage
To use the Normal
method, you need to provide the following parameters:
position
: A Vector3
representing the starting point of the line.
direction
: A Vector3
representing the direction and length of the line.
color
: A Color
object to set the color of the line.
duration
: A float
value indicating how long the line should be visible in seconds.
transform
: A Transform
object to apply transformations to the line, such as rotation or scaling.
overlay
: A bool
indicating whether the line should be drawn as an overlay, which can affect its rendering order.
Example
// Example usage of the Normal method
// Define the starting position and direction of the line
Vector3 startPosition = new Vector3(0, 0, 0);
Vector3 direction = new Vector3(1, 0, 0);
// Set the color of the line to red
Color lineColor = Color.Red;
// Set the duration for which the line should be visible
float duration = 5.0f;
// Use the identity transform (no transformation)
Transform transform = Transform.Identity;
// Set overlay to true to draw the line as an overlay
bool overlay = true;
// Draw the line using the Normal method
DebugOverlaySystem.Normal(startPosition, direction, lineColor, duration, transform, overlay);