Description
The Normal
method in the DebugOverlaySystem
class is used to draw a line in the 3D world. This line is defined by a starting position and a direction vector, and it can be customized with color, duration, and transformation options. This method is useful for visual debugging, allowing developers to visualize vectors, normals, or any directional data in the game world.
Usage
To use the Normal
method, you need to provide the following parameters:
position
: A Vector3
representing the starting point of the line.
direction
: A Vector3
representing the direction and length of the line.
color
: A Color
object to define the color of the line.
duration
: A float
specifying how long the line should be visible in seconds.
transform
: A Transform
object to apply any transformations to the line.
overlay
: A bool
indicating whether the line should be drawn as an overlay (true) or not (false).
Example
// Example usage of the Normal method
// Define the starting position and direction of the line
Vector3 startPosition = new Vector3(0, 0, 0);
Vector3 direction = new Vector3(1, 0, 0);
// Define the color of the line
Color lineColor = Color.Red;
// Set the duration for which the line should be visible
float duration = 5.0f;
// Define a transform if needed (can be null if no transformation is required)
Transform transform = null;
// Set overlay to true if the line should be drawn as an overlay
bool overlay = true;
// Draw the line using the DebugOverlaySystem
DebugOverlaySystem debugOverlay = new DebugOverlaySystem();
debugOverlay.Normal(startPosition, direction, lineColor, duration, transform, overlay);