void Sphere( Sphere sphere, Color color, float duration, Transform transform, bool overlay )

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Description

The Sphere method in the DebugOverlaySystem class is used to draw a sphere in the game world for debugging purposes. This method allows developers to visualize a sphere with specified parameters such as color, duration, and transformation.

Usage

To use the Sphere method, you need to provide the following parameters:

  • sphere: An instance of Sandbox.Sphere that defines the sphere's properties such as position and radius.
  • color: A Color object that specifies the color of the sphere.
  • duration: A float value indicating how long the sphere should be visible in the world.
  • transform: A Transform object that applies a transformation to the sphere, such as translation, rotation, or scaling.
  • overlay: A bool indicating whether the sphere should be drawn as an overlay, which can be useful for ensuring visibility over other objects.

Example

// Example of using the Sphere method in DebugOverlaySystem

// Create a sphere with a center at (0, 0, 0) and a radius of 1
Sphere mySphere = new Sphere(new Vector3(0, 0, 0), 1);

// Define the color of the sphere
Color sphereColor = Color.Red;

// Set the duration for which the sphere will be visible
float duration = 5.0f; // 5 seconds

// Define a transformation (identity in this case)
Transform transform = Transform.Identity;

// Set overlay to true to ensure the sphere is drawn on top of other objects
bool overlay = true;

// Draw the sphere using the DebugOverlaySystem
DebugOverlaySystem debugOverlay = new DebugOverlaySystem();
debugOverlay.Sphere(mySphere, sphereColor, duration, transform, overlay);