The Sphere
method in the DebugOverlaySystem
class is used to draw a sphere in the game world for debugging purposes. This method allows developers to visualize a sphere with specified parameters such as color, duration, and transformation.
The Sphere
method in the DebugOverlaySystem
class is used to draw a sphere in the game world for debugging purposes. This method allows developers to visualize a sphere with specified parameters such as color, duration, and transformation.
To use the Sphere
method, you need to provide the following parameters:
sphere
: An instance of Sandbox.Sphere
that defines the sphere's properties such as position and radius.color
: A Color
object that specifies the color of the sphere.duration
: A float
value indicating how long the sphere should be visible in the world.transform
: A Transform
object that applies a transformation to the sphere, such as translation, rotation, or scaling.overlay
: A bool
indicating whether the sphere should be drawn as an overlay, which can be useful for ensuring visibility over other objects.// Example of using the Sphere method in DebugOverlaySystem // Create a sphere with a center at (0, 0, 0) and a radius of 1 Sphere mySphere = new Sphere(new Vector3(0, 0, 0), 1); // Define the color of the sphere Color sphereColor = Color.Red; // Set the duration for which the sphere will be visible float duration = 5.0f; // 5 seconds // Define a transformation (identity in this case) Transform transform = Transform.Identity; // Set overlay to true to ensure the sphere is drawn on top of other objects bool overlay = true; // Draw the sphere using the DebugOverlaySystem DebugOverlaySystem debugOverlay = new DebugOverlaySystem(); debugOverlay.Sphere(mySphere, sphereColor, duration, transform, overlay);