void Sphere( Sphere sphere, Color color, float duration, Transform transform, bool overlay )

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Description

The Sphere method in the DebugOverlaySystem class is used to draw a sphere in the game world for debugging purposes. This method allows developers to visualize a sphere with specified parameters such as color, duration, and transformation.

Usage

To use the Sphere method, you need to provide the following parameters:

  • sphere: An instance of Sandbox.Sphere that defines the sphere's properties such as position and radius.
  • color: A Color object that specifies the color of the sphere.
  • duration: A float value indicating how long the sphere should be visible in the world.
  • transform: A Transform object that applies transformations to the sphere, such as translation, rotation, and scaling.
  • overlay: A bool indicating whether the sphere should be drawn as an overlay, which can affect its rendering order and visibility.

Example

// Example of using the Sphere method in DebugOverlaySystem

// Create a sphere with a specific position and radius
Sphere mySphere = new Sphere(new Vector3(0, 0, 0), 5);

// Define the color of the sphere
Color sphereColor = Color.Red;

// Set the duration for which the sphere will be visible
float duration = 10.0f;

// Define a transform for the sphere
Transform sphereTransform = new Transform();

// Specify whether the sphere should be drawn as an overlay
bool isOverlay = true;

// Draw the sphere in the world
DebugOverlaySystem debugOverlay = new DebugOverlaySystem();
debugOverlay.Sphere(mySphere, sphereColor, duration, sphereTransform, isOverlay);