The Text
method of the DebugOverlaySystem
class is used to draw text in the 3D world space. This method allows you to specify the position, content, size, and appearance of the text, as well as how long it should be displayed.
The Text
method of the DebugOverlaySystem
class is used to draw text in the 3D world space. This method allows you to specify the position, content, size, and appearance of the text, as well as how long it should be displayed.
To use the Text
method, you need to provide the following parameters:
position
: A Vector3
representing the world position where the text should be drawn.text
: A string
containing the text to be displayed.size
: A float
specifying the size of the text.flags
: A TextFlag
enumeration value that determines the text alignment and other properties.color
: A Color
object defining the color of the text.duration
: A float
indicating how long the text should remain visible, in seconds.transform
: A Transform
object that can be used to apply additional transformations to the text.overlay
: A bool
indicating whether the text should be drawn as an overlay (true) or in the world (false).// Example of using the Text method to draw text in the world var position = new Vector3(0, 0, 0); var text = "Hello, World!"; var size = 12.0f; var flags = TextFlag.Center; var color = Color.White; var duration = 5.0f; var transform = new Transform(); var overlay = false; DebugOverlaySystem.Text(position, text, size, flags, color, duration, transform, overlay);