The Text
method of the DebugOverlaySystem
class is used to draw text in the 3D world space. This method allows you to specify the position, content, size, and appearance of the text, as well as how long it should be displayed.
The Text
method of the DebugOverlaySystem
class is used to draw text in the 3D world space. This method allows you to specify the position, content, size, and appearance of the text, as well as how long it should be displayed.
To use the Text
method, you need to provide the following parameters:
position
: A Vector3
indicating the world position where the text should be drawn.text
: A string
containing the text to be displayed.size
: A float
representing the size of the text.flags
: A TextFlag
enumeration value that specifies text rendering options, such as alignment and style.color
: A Color
object that defines the color of the text.duration
: A float
indicating how long the text should remain visible, in seconds.transform
: A Transform
object that can be used to apply additional transformations to the text.overlay
: A bool
indicating whether the text should be drawn as an overlay, which means it will always appear on top of other objects.// Example of using the Text method to draw text in the world DebugOverlaySystem debugOverlay = new DebugOverlaySystem(); Vector3 position = new Vector3(0, 0, 0); string text = "Hello, World!"; float size = 12.0f; TextFlag flags = TextFlag.Center; Color color = Color.White; float duration = 5.0f; Transform transform = Transform.Identity; bool overlay = true; debugOverlay.Text(position, text, size, flags, color, duration, transform, overlay);