void Texture( Texture texture, Vector2 position, Color color, float duration )
void Texture( Texture texture, Rect screenRect, Color color, float duration )

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Description

The Texture method in the DebugOverlaySystem class is used to draw a texture on the screen at a specified position. This method is useful for debugging purposes, allowing developers to overlay textures directly onto the game screen for visualization or testing.

Usage

To use the Texture method, you need to provide the following parameters:

  • texture: The Texture object you want to draw.
  • position: A Vector2 representing the screen position where the texture will be drawn.
  • color: A Color value to tint the texture. This can be used to apply a color overlay to the texture.
  • duration: A float value indicating how long the texture should remain on the screen, in seconds.

This method does not return any value.

Example

// Example usage of the DebugOverlaySystem.Texture method

// Assume 'texture' is a valid Texture object
Texture myTexture = LoadTexture("path/to/texture.png");

// Define the position on the screen where the texture will be drawn
Vector2 position = new Vector2(100, 150);

// Define the color tint for the texture
Color color = new Color(1.0f, 0.5f, 0.5f, 1.0f); // Light red tint

// Set the duration for how long the texture should be visible
float duration = 5.0f; // 5 seconds

// Draw the texture on the screen
DebugOverlaySystem.Texture(myTexture, position, color, duration);